Mameluks - IMPLEMENTED

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pawiboy36
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Unit - Camels - ANSWERED

Post by pawiboy36 » Thu Jul 03, 2014 9:11 am

I was trying to think of a new good troop a while ago but I wasnt able to think of a great troop (since the game already has lottttsss of awesome troops and troop specialties and abilities without my help :/ ). But camel riders came to my mind.

Im not too sure about this but ill just share it to you (whoever comes across this post) my idea.
The camel rider will have same strengths and weaknesses as knights (ex. pikeman weakness) and it will have slightly less power and hp. And maybe 1 step slower than the awesome knights. But, heres the weird part, itll have a sand bonus!

What? Sand bonus? Lol. To make things interesting itll be stronger when its in a desert tile of the map. Like maybe a 25% attack bonus when the enemy is on a desert tile and maybe -2 incoming damage when it is on a desert tile.

Why? Explanation is simple. Camels and their riders are used to the desert! They dont get tired and dehydrated easily whereas other soldiers arent used to the scorching heat.

I dont know if thats hard to make ut itll be very interesting. Especially in the world map! Conquering Africa will need camels instead of knights! And other maps like desert mediterranean will be so cool like "What will I make.?? Camels or knihts!?!?"

So... whaddya say?

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balint
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Re: Camels

Post by balint » Sat Jul 05, 2014 3:26 pm

Sou ds great =)
As I know they covered the war camels body with armor plating. So the camel were well protected. Camels sound great =)
I would like to fight with camels =)
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balint
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Mameluks - IMPLEMENTED

Post by balint » Mon Nov 03, 2014 9:24 pm

Not sure if I wrote correctly...

mameluks were elite turkish cavalry, who used camels as horses.
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patroid
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Re: Mameluks

Post by patroid » Sat Nov 22, 2014 6:18 pm

Any body who wanna design??

If not i try to...

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DoomCarrot
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Re: Mameluks - ACCEPTED

Post by DoomCarrot » Fri Mar 20, 2015 5:32 pm

Hm, mameluks were basically a muslim knight. Would it have similar stats?
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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Sat Mar 21, 2015 6:58 pm

i might try, they should also have arabian blades
If terrain will be implemented they should have extra movement on sand or else they might be a faster and lighter unit with high attack but less HP than a knight
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Stratego (dev)
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Re: Mameluks - ACCEPTED

Post by Stratego (dev) » Sun Mar 22, 2015 8:25 am

and in AOE they were good against cavalry as i remember - like the lancer.

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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Sun Mar 22, 2015 12:32 pm

Scimitars were good to avoid the blade being stuck in your enemy, they might have some sort of ride-by-attack options, so that they can move, attack and move again (like striking while moving).
What you think?

By the way, mameluks were mounted on horses, but arabian armies had camel cataphract
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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Sun Mar 22, 2015 5:00 pm

how's that?
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patroid
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Re: Mameluks - ACCEPTED

Post by patroid » Sun Mar 22, 2015 8:32 pm

The aninal is perfect.
But the guy on it need to be reworked.

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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Mon Mar 23, 2015 11:26 pm

Do you like that?
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Stratego (dev)
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Re: Mameluks - ACCEPTED

Post by Stratego (dev) » Tue Mar 24, 2015 9:30 pm

shading is needed for the camel.
the camel legs are too short imho.

other than that : cool!

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COOLguy
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Re: Mameluks - ACCEPTED

Post by COOLguy » Tue Mar 24, 2015 10:56 pm

I like his turban. :)
Yeah, Aren't camel legs longer than a horse's
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Josh

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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Wed Mar 25, 2015 1:28 am

Yes, i've drawn it longer before, but i had the feeling it was too tall among the other units, i'll make it taller in the next rework
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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Wed Mar 25, 2015 1:43 am

More legs and shades
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COOLguy
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Re: Mameluks - ACCEPTED

Post by COOLguy » Wed Mar 25, 2015 2:45 am

It definitely makes the guy look better. :)
Thanks!
Josh

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Re: Mameluks - ACCEPTED

Post by Stratego (dev) » Wed Mar 25, 2015 5:37 am

yes, cool!

my little suggestions:
- maybe the camel head is a little small,
- and the neck is a little thin.
- and also the leg movement is not right - but i could not tell you what is the problem, just i feel it not right. (maybe need switching the front legs position?)

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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Wed Mar 25, 2015 10:19 am

I did it, tell me if you think it's ok
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Re: Mameluks - ACCEPTED

Post by Stratego (dev) » Wed Mar 25, 2015 6:06 pm

i think it is cool!
it is cool for me!
thanks!

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COOLguy
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Re: Mameluks - ACCEPTED

Post by COOLguy » Wed Mar 25, 2015 6:34 pm

Good job! :D
Thanks!
Josh

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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Wed Mar 25, 2015 7:09 pm

You'r welcome! ^^
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DoomCarrot
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Re: Mameluks - ACCEPTED

Post by DoomCarrot » Thu Mar 26, 2015 3:51 pm

looking good! :)
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COOLguy
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Re: Mameluks - ACCEPTED

Post by COOLguy » Thu Mar 26, 2015 7:28 pm

Daniel (the dev) wrote:and in AOE they were good against cavalry as i remember - like the lancer.
Yes, because horses were afraid of the camels.
Cyrus the Great used this concept against the Kingdom of Lydia, I think.
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Josh

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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Thu Mar 26, 2015 7:53 pm

You might make it different from the lancer with another concept, instead of an higher bonus against cavalry you might make the camel raiders avoid cavalry counterattacks and reduce damage received by cavalry (because horses don't go near camels enough) or give to cavalry units a chance to fail their attacks against camels
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balint
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Re: Mameluks - ACCEPTED

Post by balint » Sat Apr 04, 2015 8:06 pm

maybe a skill:
Smelk of camel: units cant go near the canel for 2 turns :)
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DoomCarrot
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Re: Mameluks - ACCEPTED

Post by DoomCarrot » Mon Apr 06, 2015 4:08 am

I like the idea about them having a chance to evade a cavalry attack.

Makes them a pretty potent unit against those heavy knights.
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TheBluePhoenix
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Re: Mameluks - ACCEPTED

Post by TheBluePhoenix » Thu Aug 20, 2015 7:51 pm

Why is the camel having a swollen throat? :D Or am i merging 2 colours??
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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Sat Nov 14, 2015 4:55 pm

Daniel, do you think we need to est up anything else to consider this unit finished?
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COOLguy
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Re: Mameluks - ACCEPTED

Post by COOLguy » Sun Nov 15, 2015 1:27 am

I think its neck looks a little large compared to its neck. Other than that, I think it looks really good.

Btw, what were the stats?
Thanks!
Josh

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Alexander82
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Re: Mameluks - ACCEPTED

Post by Alexander82 » Sun Nov 15, 2015 1:29 am

Well, it was daniel's request to have a larger neck ;)

Btw i had no stats, i only made graphics on that one
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